Decoy Grenade
by on
Decoy Grenade
by on

Decoy Grenade

Select one point in the killzone within of this operative. Roll one D6 for each operative within 2 of that point, subtracting 1 from the result if that operative is not Visible to this operative. On a 4+, until the end of the Turning Point, that operative cannot perform Guard or Overwatch actions (if they are already on guard, they are no longer on guard).

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