Decoy Grenade
Select one point in the killzone within of this operative. Roll one
D6 for each operative within 2 of that point, subtracting 1 from
the result if that operative is not Visible to this operative. On a
4+, until the end of the Turning Point, that operative cannot
perform Guard or Overwatch actions (if they are already on guard,
they are no longer on guard).
Card Comments