Deep Time Herald
Flash, flying, indestructible
Deep Time Herald cannot be sacrificed or exiled.
When Deep Time Herald enters the battlefield, reset players, then
end the turn. (Life totals and hand sizes become their starting
values, counters and emblems are lost, "for the rest of the game"
effects end, and mana pools empty. Exile all spells and abilities
on the stack, including this card. Damage wears off, and "this
turn" effects end.)
Card Comments