Delirium
At the start of every turn this creature randomly gains vigilance,
trample, lifelink, deathtouch, first strike, double strike,
annihilator X, hexproof, shroud, or flying until the end of turn.
(X is equal Delirium's to power) (Roll D10 or Equivalent)
When you play this creature and at the start of every turn roll a
two twenty-sided dice, the first number is this creatures power and
the second number is this creatures toughness until the the start
of the next turn.
Card Comments