Despair - The Tower - XVII
by on
Despair - The Tower - XVII
by on

Despair - The Tower - XVII

Roll 1d20.
•20: Repair X Crystalline Fractures to target Magiknight,
and both of you remove any combination of Stress and Exhaustion up to X, split between both of you. Then,
any Magiknight gains an Inspiration Point.
•6-19: One non-outsider target gains -X to all attacks,
Resist Rolls and Damage dealt during one full round.
•2-5: The MP you spent on this spell is refunded.
{bull}1: Take X Magical Damage, gain Distress and 3 Stress.
If your Stress would exceed 6, gain 1 Trauma.

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