Destiny
Flying, ward {2} Destiny enters the battlefield with three Power counters. Remove a Power counter: Choose one Add three mana in any combination of colors. -Draw two cards. -Exile target nonland permanent until Destiny leaves the battlefield. -Whenever you sacrifice a Clue or exile a card from your graveyard, put a Power counter on Destiny. (This triggers only once each turn.) Crew 4 (You may tap creatures with total power 4 or more to crew this Vehicle.) If Destiny would be destroyed, you may remove a Power counter instead.


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