Destroy Daemon
Range 24”. Strikes the first target in a straight line within range. The user rolls 2D6 and adds his Mastery Level to the result; the Daemon rolls 1D6 and adds its current number of Wounds to the result. If the psyker’s score beats the Daemon’s, the Daemon is instantly destroyed. If the scores tie, the Daemon loses half its remaining Wounds, rounding down. If the psyker’s score is lower, the power does not work. If the Daemon’s score is exactly twice that of the psyker’s, the psyker suffers D3


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