Destructive Wave
You strike the ground, creating a burst of
divine energy that ripples outward from
you. Each creature you choose within 30 ft
of you must succeed on a Con save or take
5d6 thunder damage, as well as 5d6 radiant
or necrotic damage, and be knocked prone.
A creature that succeeds on its save takes
half as much damage and isn't knocked
prone.
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