Devine Unity
by on
Devine Unity
by on

Devine Unity

This spell can't be countered.
•When you cast this spell, you gain control of all creatures target player controls.
Take an extra turn after this one.
•Flying, protection from spells and from permanents that were cast in this turn.
•When Devine Unity leaves the battlefield, all controlled creatures are sacrificed. Then owner shuffles graveyard into library.

Love this card?

Support DGarlock11's creations
with a gift of Premium Membership!

Gift

Card Comments