Diana, Careworn Tactician
At the beginning of each combat, creatures you control gain flying
until end of turn as long as a creature with flying is on the
battlefield or in a graveyard. The same is true for first strike,
double strike, deathtouch, haste, hexproof, indestructible,
lifelink, menace, reach, trample, and vigilance.
Sacrifice two other creatures: Diana gains your choice of first
strike, deathtouch, or trample until the end of the turn.
Card Comments