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Digimet
Digimet enters the battlefield with 3 charge counters on it.
{t}- Remove one charge counter from Digimet. Digimet keeps time for one turn.
{t}{3} Sacrifice Digimet- Loss of Digimet improves show.
It's your job to charge the Digimet, Colin! I say this everyday! -Zach, Speech Giver



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