Dirty Dealings
When this card is played, generate six Credit
Counters and place them on any card on your
field. Each of those cards also gain:
• Corrupt (At the beginning of each turn, move a
Credit Counter from this card to a Crime Lord Being
card on either field. If this is not done, this card cannot attack,
defend, use its ability, and reduces its defense
value by -1 for each turn it cannot do this).
"We can make it happen, but it will cost when the job
is done."
Card Comments