Dirty Dealings
by on
Dirty Dealings
by on

Dirty Dealings

When this card is played, generate six Credit
Counters and place them on any card on your
field. Each of those cards also gain:
• Corrupt (At the beginning of each turn, move a
Credit Counter from this card to a Crime Lord Being
card on either field. If this is not done, this card cannot attack, defend, use its ability, and reduces its defense
value by -1 for each turn it cannot do this).

"We can make it happen, but it will cost when the job
is done."

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