Disorienting Shot
by on
Disorienting Shot
by on

Disorienting Shot

Deal 4 Damage at Range 6. Affected Monster is Disoriented for 1 round. At the end of each turn while under this effect, this Monster must roll 1d6 and move 4 spaces in a straight line. (Each side of the target’s hextile is numbered 1-6, starting with 1 clockwise on the upper right side of the hexagon.)

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