Dissonant Whispers
You whisper a discordant melody to one creature
of your choice. The target makes a Wisdom
Saving Throw. On a failure, it takes 3d6 Psychic
Damage and must use its reaction, if available, to
move as far as its speed allows away from you.
The creature doesn't move into obviously
dangerous ground. On a success, the target takes
half as much damage and doesn't have to move.
At Higher Levels: Each extra spell slot increases
the damage by 1d6.
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