Dissonant Whispers
One creature that can hear you must make a
WIS-ST. Deafened creatures auto-succeed.
-Fail: It takes (3d6) psychic dmg and must
immediately use its reaction to move as far
as its speed allows it. It won't travel through
obviously dangerous terrain this way.
-Succes: It takes half (3d6) dmg
{ut}: +(1d6) dmg per extra level
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