Dissonant Whispers
One creature of your choice that you can see within range hears a
discordant melody in its mind. The target makes a Wisdom saving
throw. On a failed save, it takes 3d6 Psychic damage and must
immediately use its Reaction, if available, to move as far away
from you as it can, using the safest route. On a successful save,
the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for
each spell slot level above 1.
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