Diver's Will
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Diver's Will
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Diver's Will

Expel {2} (If you would roll this card from the Chaos
Library, instead, exile it. As long as it remains exiled,
you may cast it for it's expel cost)

Choose one —
• Return target creature or sorcery card from
your graveyard to your hand.
• Exile target creature and put two time counters
on it. If it dosen't have suspend, it gains suspend.
• Look at target player's hand. Choose a nonland
card from it. That player discards that card.

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