Divine Prosecution
Whenever a nontoken creature you control deals combat damage to a
creature, put a sin counter
on it.
Whenever a nontoken creature you control dies,
if it had one or more sin counters on it, create an
X/X black Shade creature token, where X is the number of sin
counters that were on that creature. If it had no sin counters on
it, create a 1/1 white Angel creature token with flying.
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