Dnd Campain
Flail 1d8 (bludgeoning) (requires attunement) The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage. As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of the type of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each: (Myrrh) regain 1d4 hit points. (Frankincense) reroll - advantage a failed Constitution check (Benzoin) reroll - advantage a failed Wisdom Check This property can’t be used again until it is filled and the next dawn.


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