Do Justice
Until end of turn, permanents your opponents control lose hexproof,
shroud, and indestructible and can't have or gain hexproof, shroud,
or indestructible.
Do Justice deals X damage divided as you chose among any number of
target creatures and/or planeswalkers, where X is the different
between your starting life total and your current life total. (X
is 0 if you have more life than your starting life
Card Comments