Do Justice
by on
Do Justice
by on

Do Justice
Do Justice

Until end of turn, permanents your opponents control lose hexproof, shroud, and indestructible and can't have or gain hexproof, shroud, or indestructible.
Do Justice deals X damage divided as you chose among any number of target creatures and/or planeswalkers, where X is the different between your starting life total and your current life total. (X is 0 if you have more life than your starting life

1 Favorites
Love this card?

Support GiantSalt95's creations
with a gift of Premium Membership!

Gift

Card Comments