Donkey Kong
At the beginning of combat, you may choose up to one
move:
•Giant punch - Remove a charge counter from Donkey
Kong: The next damage dealt by this creature this turn is
doubled.
•Arm charge - {t}: If Donkey Kong has no charge counter, add
one to him.
•Spinning Kong - Donkey Kong gains trample and
indestructible until end of turn.
{bull}Hand slap - {t}: Deal 2 damage to each creature
without flying.
Card Comments