Donkey Kong
by on
Donkey Kong
by on

Donkey Kong

At the beginning of combat, you may choose up to one
move:
Giant punch - Remove a charge counter from Donkey
Kong: The next damage dealt by this creature this turn is doubled.
Arm charge - {t}: If Donkey Kong has no charge counter, add one to him.
Spinning Kong - Donkey Kong gains trample and indestructible until end of turn.
{bull}Hand slap - {t}: Deal 2 damage to each creature without flying.

Love this card?

Support Vegangence's creations
with a gift of Premium Membership!

Gift

Card Comments