Don't Trip!
by on
Don't Trip!
by on

Don't Trip!

Play this card when an enemy fighter that has
used a Move (Simple) action to climb finishes
the action.
The enemy fighter must immediately pass an Initiative check. If they fail, they will fall and are placed back where they started. If the enemy
fighter climbed using a ladder or stairs, they gain
a +2 modifier to the Initiative check.

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