Door to the Twenty Heavens
{1}: Put an entrant counter on target creature
{4}:All creatures with an entrant counter on them gain one of the following abilities until end of turn; flying, first strike, hexproof, shroud, last strike, haste, defender, deathtouch, reach, changeling, wither, persist, lifelink, trample. vigilance, phasing, provoke, graft, or exalted. Activate this ability only once per turn
All who enter leave changed, for better or worse
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