Dormammu, Dark King
by on
Dormammu, Dark King
by on

Dormammu, Dark King

Role a dice each turn to decide the way
this card acts.
Hexproof, Dormammu must be sent to the
graveyard twice to be defeated.
1,2: Dormammu gains a +5/+5 counter.
3,4: Dormammu creates five 3/3 zombie tokens.
5,6: Dormammu attacks target player
with everything he controls. Target player
is decided by another role of the dice (the
numbers on the die are divided equally
among players).

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