Doss Lute, Lute of the Bards
Action/play inst. to cast one of its spells. Spells
casted can't be cast again until next dawn. The
spells use your spellcasting ability and spell save
DC. When casting spell that causes a target to
become charmed, target saves at disadvantage. (Somatic/Material
comp. only)
Lute can be used to cast: Fly, Invisibility,
Levitate, Protection from Evil and Good, Animal
Friendship, Protection from Energy (Fire only),
and Protection from Poison.
Card Comments