Double Flintlock
1d10 Piercing Damage, Range 60/240,
Reload 2 - The weapon can be fired a number of times equal to its
Reload score before you must spend 1 attack or 1 action to
reload.
Misfire 1 - Whenever you make an attack roll with a firearm, and
the dice roll is equal to or lower than the weapon’s Misfire score,
the weapon misfires. The attack misses, and the weapon cannot be
used again until you spend an action to try and repair it.
Card Comments