Mtgcardsmith Order Print
double it or nothing
by on
double it or nothing
by on

double it or nothing

When double it or nothing is played choose one creature on the battlefield you control then roll a d12 if it lands on 7 or higher the creature that was chosen doubles its power and health for 2 turns. If you rolled a 6, put two +1 +1 counters on the creature. If you rolled 11 or 12 create 3 treasure tokens and still double the power and health of the creature. If you rolled less than 6, discard chosen creature{flavor}I Can’t Stop Winning

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