double it or nothing
When double it or nothing is played choose one creature on the battlefield you control then roll a d12 if it lands on 7 or higher the creature that was chosen doubles its power and health for 2 turns. If you rolled a 6, put two +1 +1 counters on the creature. If you rolled 11 or 12 create 3 treasure tokens and still double the power and health of the creature. If you rolled less than 6, discard chosen creature{flavor}I Can’t Stop Winning


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