Dr. Gregory House
by on
Dr. Gregory House
by on

Dr. Gregory House

Shroud
{3}: Each player gains 3 life and 1 Poison Counter.
As long as there is another Diagnostician in play, Dr. Gregory House loses Shroud and gains Hexproof.
Once per turn, you may have 1 target creature lose all abilities until end of turn.
You Idiot!

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