Dr. Stephen Strange
by on
Dr. Stephen Strange
by on

Dr. Stephen Strange
Dr. Stephen Strange

+2: Target creature gets +1/+0 until end of turn and can't be blocked this turn.
-2: Exile target nonland permanent. Put one, two, or three time counters on that card. If it doesn't have suspend, it gains suspend.
-8: Discard your hand, then draw up to seven cards. Take an extra turn after this one.

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