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Drake Charmer
Suspend 3 - {b/r}{r/g}{g/u} (Rather than cast this card from your hand, pay {b/r}{r/g}{g/u} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
When Drake Charmer enters the battlefield, manifest target creature card with flying in exile. If you cast Drake Charmer without paying its mana cost, turn the


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