Drake Charmer
Suspend 3 - {b/r}{r/g}{g/u} (Rather than cast this card from
your hand, pay {b/r}{r/g}{g/u} and exile it with three time
counters on it. At the beginning of your upkeep, remove a time
counter. When the last is removed, cast it without paying its mana
cost.)
When Drake Charmer enters the battlefield, manifest target creature
card with flying in exile. If you cast Drake Charmer without paying
its mana cost, turn the
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