Dread Carapace
Special Rules
-While wearing this armor you have resistance to necrotic, poison,
and psychic damage, and cannot be frightened
Curse
-The armor may not be removed. If you're targeted
by a spell that ends a curse, your attunement to the
armor ends, and it detaches from you.
-Immediately after a long rest, you must either sacrifice your
remaining Hit Dice to the armor or
take 1 level of exhaustion.
Card Comments