Dreadwyrm, King of Wyrms
Flying, Trample, Menace
At the end of your turn, create Treasure Tokens
equal to the number of dragons you control. As
long as you control Treasure Tokens or Dragons,
Dreadwyrm, King of Wyrms, has Ward {x} where
X is equal to the higher of those. Every time you
sacrifice a Treasure Token, all Dragons you
control gain +1/+1 until the end of the current
turn.
- Ancient Majesty and Primal Power.
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