Dream
+1: Scry 1, then draw a card. If you control a creature with Haste,
draw an additional card.
-2: Target creature gains Haste and Hexproof until end of turn. If
it's an Illusion, it also gains +1/+1 until end of turn.
-6: You gain an emblem with "Creatures you control have Haste.
Whenever a creature you control deals combat damage to a player,
draw a card."
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