Dretch
AC 11. HP 18 (4d6 + 4). Speed 20 ft. STR 12(+1) DEX 11(+0) CON 12(+1) INT 5(-3) WIS 8(-1) CHA 3(-4) Resistances: Cold, Fire, Lightning Immunities: Poison; Poisoned Senses Darkvision 60 ft., Passive Perception 9 Languages Abyssal, Telepathy 60 ft. (works only with creatures that understand Abyssal) CR 1/4 (XP 50; PB +2) Actions: Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage. Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.


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