Drunken Sailor
When drunken sailor enters the battle field choose one:
• Flip 3 coins: draw a card for each head then discard a card for
each tails.
• Random player gains control of Drunken sailor,
that players creatures get -2/-0
• roll a d6 on an even result creatures you control gain,
"when this creature deals damage to a player draw a card" on an odd
result
place drunken sailor
to the bottom of your library
What do you do?
Card Comments