Duin, Essence of the Meek
Duin enters the battlefield with 20 +1/+1
counters.
Defender, ward 3.
If an un-modified creature you control would die, instead you may
move a +1/+1 counter from
Duin to that creature.
{t} Remove X +1/+1 counters from Duin: X
target creatures gain ward 3, -1/+1, and lifelink
until end of turn.
Card Comments