Dungeon Master
by on
Dungeon Master
by on

Dungeon Master
Dungeon Master

+1: Target opponent creates a 1/1 black skeleton creature token with "When this creature dies each opponent gains two life.
-1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
-6: You get a Adventuring Party. (Party is a 3/3 red fighter w/ firststrike, a 1/1 white cleric w/ lifelink, and a 2/2 black rogue w/ hexproof.

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