Dungeon Master
Dungeon Master starts with 5 counters.
Creation Add a +1 counter to Dungeon Master. Search your deck
for a creature and place them into your hand. If the creature has a
power of 4 or less, place it onto the field. Creatures summoned in
this manner cannot attack until next turn.
Destruction Remove counters from Dungeon Master in order to deal
damage equal to the counters removed to each creature on the
opponent's side.
"For if the gods can't help you, who can?"
Card Comments