Dungeon Master
0: Whenever a player completes a dungeon, roll a die. On a 1,
discard a card, 2-12 draw one card, 13-19 draw two cards, 20 draw 3
cards
+2: All players venture into the dungeon. (Enter the first room or
advance to the next room.)
-8: Gain an emblem with "whenever an ability from a dungeon
triggers, create a copy of that ability under your control".
Card Comments