Dungeon Master
by on
Dungeon Master
by on

Dungeon Master

0: Whenever a player completes a dungeon, roll a die. On a 1, discard a card, 2-12 draw one card, 13-19 draw two cards, 20 draw 3 cards
+2: All players venture into the dungeon. (Enter the first room or advance to the next room.)
-8: Gain an emblem with "whenever an ability from a dungeon triggers, create a copy of that ability under your control".

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