Duskleaf Grove
by on
Duskleaf Grove
by on

Duskleaf Grove

{t}: Add {c}.
{t}: Add {b} or {g}. Activate only if a creature died
this turn.
{x}{b}{g}, {t}: Mill X cards, then if a creature card
was put into your graveyard from anywhere this
turn, each player loses X life.
There is a grim cruelness to these woods, an
unexpected viciousness.

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