Dust Devil
A small, elemental tornado of dust appears in a
5-foot cube within 60 feet of you. Any creature
who ends its turn within 5 feet of the tornado
must make a strength saving throw against your
spell save DC (8+proficiency+WIS) or take 1d8
damage and get pushed back 10ft. if they succeed
they don't move and take half damage. You may
move the tornado as a bonus action up to 30 ft
in any direction. If it moves over loose mineral
it make a 10ft diameter cloud of obscured vision.
+1d8 damage for each
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