Dust Devil
Duration: 1 minute, Concentration
Choose an unoccupied 5 ft cube of air, a small
sand tornado forms there. A creature that ends
its turn within 5 ft makes a Str save. On a failure,
it takes 1d8 bludgeoning damage and is pushed
10 ft away. On a success, it takes half as much
damage and isn’t pushed. As a bonus action,
you can move the dust devil up to 30 ft in any
direction. At Higher Levels. When you cast this
spell using a spell slot of 3rd level or higher, the
damage increase
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