DYNAMIC OFFENSIVE
by on
DYNAMIC OFFENSIVE
by on

DYNAMIC OFFENSIVE

When a CRISIS BATTLESUIT unit from your
army is selected to move. Until the end of the
turn:
•Each time that unit Advances, do not make
an Advance roll. Instead, until the end of the
phase, add 6" to the Move characteristic of
models in that unit.
•Models in that unit do not suffer the penalty
to hit rolls incurred for firing Assault weapons
in the same turn that their unit has Advanced.

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