Earth Tremor, 1st Lvl Spell
•Range: Self (10-foot radius)
•Duration: Instantaneous
•Saving Throw: Dexterity
On a failed save, a creature takes 1d6 bludgeoning
damage and is knocked prone. If the ground in
that area is loose earth or stone, it becomes
difficult terrain until cleared.
At Higher Levels. When you cast this spell
using a spell slot of 2nd level or higher, the
damage increases by 1d6 for each slot level
above 1st.
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