Earth Tremor
by on
Earth Tremor
by on

Earth Tremor

Each creature other than you in that area
must make a Dexterity saving throw.
On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in
that area is loose earth or stone, it becomes
difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to
clear by hand.

Love this card?

Support DoctorPooper's creations
with a gift of Premium Membership!

Gift

Card Comments