Eclipse of Divinity
Eclipse of Divinity enters the battlefield tapped with 2 stun counters on it.
Whenever Eclipse of Divinity becomes untapped, each player discards their hands and draws cards equal to the number of creatures they control, rounded down.
{t}: Add five mana of any combination of colors.
If you cast five or more enchantments this turn, you may sacrifice Eclipse. If you do, return all other land cards from your graveyard to the battlefield tapped.


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