Efreeti Bottle
When first opened, roll 1D100.
•01-10: An efreeti fights you for 5 rounds before escaping. The
bottle loses its magic.
•11-90: An efreeti serves you for 1 hour. You may summon it twice
more 1/day. If opened a fourth time, it escapes.
•91-100: An efreeti grants you three wishes. It disappears after
the third wish, or one hour, whichever comes first.
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