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Egg Thief
At the start of your turn, if your opponent has an
Egg on the field, roll one die. The value of the
roll is how many cards you draw from the deck
(not the River), reveal them, and place 1 Egg
from the drawn cards into your hand. Shuffle
the rest back into the deck.
1 Victory Point
Implements cost 1 Action to play, remain on
the field, and are subsequently free to use.


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