Electrical Room
when the Electrical room Enters The Battlefield put 1 fuse counter
on the land
During every player's upkeep, they may pay {1} to not add a fuse
counter
{t} add {x} where X is the number of fuse counters you have (max
10)
{t} use X fuse counters to add X charge counters
{t}{e}{e}{e}{e}{e}{e}{e}{e}{e}{e} Fuses in (this destroys the land
and figure and each opponent goes down to 1 hp you phase out)
Card Comments