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Electrifying Gambit
Flip a coin. If you win the flip, counter up to two target spells. If you lose the flip, draw two cards. Then, any player other than Electrifying Gambit's controller may pay {1}{r}. If he or she does, that player copies Electrifying Gambit and may choose new targets for the copy.
{r}{r}: Flip a coin. If you win the flip, return Electrifying Gambit from your graveyard to your hand. If you lose the flip, exile it and it deals 3 damage to you.


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