Electrifying Gambit
Flip a coin. If you win the flip, counter up to two target spells.
If you lose the flip, draw two cards. Then, any player other than
Electrifying Gambit's controller may pay {1}{r}. If he or she does,
that player copies Electrifying Gambit and may choose new targets
for the copy.
{r}{r}: Flip a coin. If you win the flip, return Electrifying
Gambit from your graveyard to your hand. If you lose the flip,
exile it and it deals 3 damage to you.
Card Comments